Divine Divinity Patch 1 33 Places To ShopHannah Williams of Whalenought Studios was interviewed a couple of days ago on Indiegraze, an interesting new indie focused interview site that was launched a few months ago by one Erik Meyer. She was there to speak about Whalenoughts upcoming Copper Dreams of course, a game which we havent heard about for a while. It turns out that Hannah answers interview questions much like she writes Kickstarter updates densely. Theres a lot to unpack here, but heres an excerpt Erik Meyer The release of games like Fallout, Diablo, and Ultima Online in the 9. RPGs as a genre, but recent projects like No Truce With The Furies seek to expand standard conventions, such as dialogue. Your project uses a health system comprised of wounds in the place of a more abstract HP meter. Similarly, you have extensive sneak and weapons options systems. What other novel features and content do you see yourselves adding to Copper Dreams What do you see yourselves implementing that you havent seen done elsewhere Hannah Williams The heart and soul of Copper Dreams has always been creating a cozy, p p roleplaying experience. A comfortable playground that allows you to approach the world as you would in a tabletop game, a ruleset that wont hamstring your adventure by limiting your tools to those fed through specific dialogue options or one note item uses. When an RPG does just that, rationing out your actions or even suddenly gifting you a narrative tool that allows you to do something that isnt possible in game mechanics, it takes away the joy of actually roleplaying without being told what to do. Partially because the game designer spoon fed you your actions like they did the narrative, but also because it also creates a sense of disorientation. Dice are rolled and actions are performed on the result, thats a great start, but beyond that theres a lot we wanted to rethink what a player has control of and what to do with it. Heres an example Im talking to a guard and I pick option A to palm him five gold coins so hell let me pass unmolested. Neat Glad I didnt have to stab him, he looked like he had a nice family at home waiting for him. OUTLINES OF GALATIANS 1. A. The Commencement of Paul Galatians 115 1. The Greeter Galatians 11,2 The identity of the greeter. Galatians 11. Luke Plunkett. Luke Plunkett is a Contributing Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get.
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