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![]() The Free 3D Text After Effects template is a real 3d animation intro that features 3 different text placeholders. This template utilized the free Cinema 4D Lite. 4K SWAT Extras, Firespin Closeup, Slowmo Blood, Avalanche at Camera, Loopable Bokah Wide.
The Best Warp Stabilizer Settings For Adobe Premiere and After Effects CS5. CS6 and CC | Who Is Matt? Matt Johnson. Most shaky footage comes from a lack of control of the camera and is especially prevalent in DSLRs due to their small size. The form factor and weight don’t lend themselves to a steady shot which is why you often see DSLRs decked out with full shoulder rigs, weights, and setups that resemble something more appropriate for fishing than stabilization. With the popularity of DSLRs as well as the smaller sizes they are making cinema cameras these days, it makes sense that they would need help in software if you want to have any hope of shooting handheld. One of my favorite new effects included in Adobe After Effects CS 5. ![]() CS6, CC, and Adobe Premiere Pro CC is the Warp Stabilizer. For many years if you had shaky footage your only option was to either spend hours tracking a moving object in After Effects with keyframes in the hopes of it working properly, or learning how to use an expensive plugin software such as Mocha. Thankfully, Adobe realized there was a need for a much quicker solution that would work for the majority of the clips being filmed in the world today. Thus, Warp Stabilizer was born and now stabilized footage is only a quick click away. The good news is that Warp Stabilizer’s default settings work for the majority of the clips that you throw at it. If you have a decent clip it will usually make it great, and if you have a great clip with maybe a slight bump in it, (think slider with an uneven bit of railing) it will make it look perfect. All the computing, tracking, and general analyzing happens in the software and you end up with a great clip in around 1 minute. But, this post isn’t for those people that just throw it on and have it work. This post is for two kinds of people, those that like to tinker and want the best possible looking clips with ultimate smoothness and stabilization, or those that have thrown the Warp Stabilizer Effect on a clip and had it result in Jello, distortion, and rolling shutter. I found that I often deal with Jello and distortion on my clips when I am shooting handheld and if my camera rotates even a slight bit. I believe this Jello distortion is due to the way the Effect software analyzes the clip. Simple explanation: Warp Stabilizer actually analyzes the entire clip in 3. D space and is able to tell which objects are in the foreground and background. Sometimes it has issues with differentiating which is where I believe the Jello distortion becomes evident. The following are the settings I would recommend trying out if you are wanting to remove the Jello distortion effect from your clip. These settings are applicable to both Warp Stabilizer in After Effects CS5. CS6, as well as Premiere Pro CS6. To add Warp Stabilizer to your clip in After Effects CS5. CS6, select your layer that you want to apply it to, and go to “Effect > Distort > Warp Stabilizer.” In Premiere Pro CS6, select your clip you want to apply it to and go to your “Effects” window and select “Video Effects > Distort > Warp Stabilizer” or search for it in the Effects search box. I will go through them in the order that I usually try when I run into problems with Warp Stabilizer. Each clip you film will be unique and there is no guarantee Warp Stabilizer will treat each one the same. While it is always better to film your footage as stable as possible, having the ability to fix your clips that have problems is wonderful. Settings to Fix Jell. Distortion in Warp Stabilizer. By default, Warp Stabilizer chooses “Smooth Motion” – 5. Sub. Space Warp.” Your video borders framing will show “Stabilize, Crop, Auto- scale”. If you’re running into problems of your clip becoming distorted and looking like Jello, I would recommend the following methods to try and clean it up. If one does not work, try the next until you are satisfied with your clip. Click the “Advanced” arrow and check the “Detailed Analysis” box. This will require you to re- analyze your footage and it will take longer than before, but sometimes this is a quick fix. Click the “Advanced” arrow and adjust the “Crop Less < -> Smooth More” percentage from “5. For example, change it to 4. Each time you lower this percentage the video will become a bit more shaky, but it will introduce less jello into the image. It is helpful to turn this down if you have just a slight amount of shaky- ness (perhaps due to handholding your camera), and you want to smooth it out. Click the “Stabilization” arrow and change “Smoothness” from 5. This reduces the smoothing that Warp Stabilizer will attempt to apply to your clip, and while it will result in a slightly more shaky shot, I find that my shots often don’t need that much smoothing. This often cuts out a lot of the distortion and Jello effect. Click the “Advanced” arrow and change “Rolling Shutter Ripple” from “Automatic Reduction” to “Enhanced Reduction.” This setting is usually only helpful when dealing with Rolling Shutter introduced from the CMOS sensors used in DSLRS and other popular digital cameras, but it doesn’t hurt to try using it. Click the “Stabilization” arrow and change “Method” to “Position.” Then click “Borders” and change “Framing” to “Stabilize, Synthesize Edges.” With this setting, Warp Stabilizer will actually create new edges for your footage from existing pixels. As long as it isn’t being forced to make up too much information it usually does this very well. The tradeoff is that I almost always have to render my clips before viewing them because of the enhanced processor power required. Try using Synthesize Edges while changing the Smoothness percentage. This usually fixes the Jello/distortion in my shots when nothing else will. Hopefully by changing these Warp Stabilizer settings your video will look distortion and Jello free. Keep in mind though that each video clip is different and will require a different technique. There are plenty of other settings to tweak when using Warp Stabilizer, be sure to experiment with them as well. Let me know in the comments below if you find another great Warp Stabilizer technique. For a video tutorial on some of these features, check out the videos on Adobe TV. Please let me know if this tutorial was helpful to you and if you have any questions you can contact me or leave a comment. If you are interested in how other Premiere Pro Tutorials, check out “How To Export HD Video in Premiere Pro CS6, CS5. CS5 for You. Tube and Vimeo,” or my “Premiere Pro : : 2: 3. Cinemascope/Anamorphic Crop Settings & PSD File Tutorial.”It is a big help to me when you use any of the above product links to Adorama, Amazon, and B& H and when you get anything. It costs you nothing, and helps me keep my site running. I have bought from all of these websites and I highly recommend them for their service, quality, and shipping speed. I recommend them all personally. The four critical questions answered. For decades, manufacturers have used material requirements planning (MRP) to coordinate the resources needed for production and synchronize their supply chains. In this book chapter, two experts on the demand- driven supply chain explain why MRP must be modernized to reflect the new realities of complex global manufacturing. The excerpt is from the recently revised and updated "Orlicky's Material Requirements Planning," considered by some to be a landmark book by a pioneer of MRP. QUESTION 1: RELEVANCE OF MRPIs manufacturing requirements planning (MRP) still relevant in an industrial world< obsessed with supply- chain management and enterprise resource planning (ERP)? At the core of every MRP application is the calculation designed to tell companies what they have, what they need to make and buy, and when they need to make and buy it. Every nerd loves a good tech war: Windows vs Mac, Apple vs Android, Intel vs AMD. They give us something to armchair argue about over beers with friends—or to rant. The mission of the Stanford Graduate School of Business is to create ideas that deepen and advance the understanding of management, and with these ideas, develop. Oracle acquired Sun Microsystems in 2010, and since that time Oracle's hardware and software engineers have worked side-by-side to build fully integrated systems and. Solaris is a Unix operating system originally developed by Sun Microsystems. It superseded their earlier SunOS in 1993. In 2010, after the Sun acquisition by Oracle. If this were the only definition for MRP, then the answer to this question would be obvious. MRP may not be perceived as leading edge at this time, but accurate answers to the simple questions of what a company has, what it needs to make and buy, and when it needs to make and buy it can spell the difference between success and failure for any company. When taking into account the increased complexities in the twenty- first century, the failure to answer these questions accurately will cause a company to fail more quickly. In this case, “failure” is not necessarily bankruptcy. It is often a difficult middle ground where some companies perpetually teeter on the brink without actually failing, whereas others are also- rans that never can break their way into sustained growth. In reality, MRP is critical and more relevant than ever. Unfortunately, the truth is that the core MRP concepts and rules around them have been neglected and left to stagnate for a long time. In addition, there is a complete lack of understanding that this stagnation is even a problem. Many newer operations approaches even advocate abandoning MRP completely. Some lean and theory of constraints (TOC) implementations measure their success by unplugging the formal MRP system. In the last 5. Consider that the first container ship was introduced in 1. The cost to load one ton of cargo in 1. Today, the cost to load one ton of cargo in a shipping container is 1. ![]() ![]() ![]() At the same time, communication technology has evolved dramatically. In 1. 91. 5, Bell’s first transcontinental call from New York to San Francisco took 2. The first self- dialed long- distance call in the United States took place on November 1. Today, the Internet and 4. G cellular and satellite- enabled phones make communication instantaneous almost anywhere in the world. In the last 2. 0 years, there has been significant attention and emphasis from the software companies on developing supply- chain solutions from both methodologic and technological perspectives. The development of these highly integrated systems has enabled a revolution in distribution and logistics between consumers and suppliers. Information about distribution and logistics is no longer a limitation worldwide. Now it can be well known what items were sold, when items move, and where those items are at any point in time. A logistics company can provide real- time updates as parts move around the world. However, at the heart of any supply chain is manufacturing. In most supply chains, there are several different manufacturing sites and processesthat must be coordinated and synchronized effectively to bring a finished item into thedistribution pipeline. At the heart of every supply chain is manufacturing. At the heart of manufacturingis MRP. In an attempt to understand supply chain many writers have simplified the supplychain structure into a straight line. However, supply chains are not the simple linearstructures normally represented as the supplier’s supplier to the customer’s customer. Supply chains are web- like entities that are difficult to represent graphically. Each companyis linked to several other companies depending on the product and the customers. These linkages and relationships change as market conditions change. Information flowsacross and throughout this web. The heartbeat for that information is the MRP system. Each node in the web is a different MRP system. An excellent graphic representation of asupply chain is the cover of this book. Therefore, a primary limitation of any supply chainwill be how well MRP systems perform not just individually on each node but also collectivelythroughout the web. Simply put, MRP has more impact on and is more relevantto the effectiveness of today’s supply chain than ever before. A previous challenge within supply chain management was not having visibilityinto what is being moved and its status; now warehouse management and logistics toolshave solved that problem. Now the problem is fundamentally about which specific itemsare actually being moved, transported, located and made. What gets put on lathes, weldingjigs, assembly lines, trucks, boats and airplanes is a response to a demand or supplyorder generation signal. Today, due to the increasing complexity of the global manufacturing and supplylandscape the supply order generation signals that move down through our supplychains have become more and more out of alignment with actual demand. The traditional planning rules and tools (including forecast based demand generation)employed by most manufacturers and distributors do not fit the highly volatile andvariable world we live in. Those rules were constructed under a “push and promote”mentality fueled by production efficiency metrics and a market that was more tolerant oflonger lead times and shortages. In order to get smarter and more agile supply chains, we must take a fundamentallydifferent approach were demand is at the center of planning and not inventory. This isnot just about speeding up what we already have. QUESTION 2: MRP—FLAWED APPROACH OR POORLY APPLIED? Is MRP failing in today’s environment because it is inherently flawed or because it ispoorly implemented? The case can be made that MRP is both a flawed approach and an approach that hasbeen poorly applied. MRP has many well- known shortcomings, and it is commonlyimplemented and/or supported in an inadequate fashion. Frequently, there are finger pointingmatches within companies about which is the real problem. The truth is thatboth are reality. MRP has critical shortcomings and often is implemented and supportedpoorly. Fixing only one issue will not improve the situation dramatically. Thus companiesthat “reimplement” MRP do not get the fix they were expecting or leave a lot of possiblebenefit on the table without realizing it. The result of MRP’s shortcomings and/or poor implementation is that companieshave chronic and frequent shortages at various stages of the production, procurement, andfulfillment cycles. These chronic and frequent shortages tend to lead to three main effects: 1. Unacceptable inventory performance. This is identified as having too much of thewrong material, too little of the right material, high obsolescence, and/or lowinventory turns. Companies frequently can identify many of these problems atthe same time. Unacceptable service- level performance. Customers continue to put pressure on thecompany, which quickly exposes poor on- time delivery, low fill rates, and poorcustomer satisfaction. In addition, customers consistently attempt to driveprices down. High expedite- related expenses and waste. In an attempt to fix the preceding twounacceptable business results, managers will commit to payment premiums andadditional freight charges or increase overtime to fulfill promises. Typically, thiseffect is undermeasured and underappreciated in most companies. As research for writing this book, we surveyed over 1. While a minority of companies reported all three of theseeffects simultaneously to a severe degree, 8. Figure 3- 1 presents theresults of the survey. To address these undesirable effects, the shortcomings inherent in conventional. MRP must be fixed, and the MRP system must be implemented and supported properly. Only one part of the solution is not sufficient. MRP is defined as: FIGURE 3- 1. Survey results. material requirements planning (MRP): A set of techniques that uses bill of materialdata, inventory data, and the master production schedule to calculate requirementsfor materials. 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Download - Update. Star - Update. Star. Download the. free trial version below to get started. Double- click the downloaded file. Update. Star is compatible with Windows platforms. ![]() Update. Star has been tested to meet all of the technical requirements to be compatible with. Windows 1. 0, 8. 1, Windows 8, Windows 7, Windows Vista, Windows Server 2. Windows. XP, 3. 2 bit and 6. Simply double- click the downloaded file to install it. Update. Star Free and Update. Star Premium come with the same installer. Update. Star includes support for many languages such as English, German, French, Italian, Hungarian, Russian and many more. You can choose your language settings from within the program. Lag din egen Hageportal! Vi i Hagecrew har laget en portal som står i Urtehagen. Tanken bak portalen – som vi kaller for Hageportalen- var å skape et harmonisk sted der folk kan ta seg en tur innom Urtehagen, smake på våre smakfulle og sunne planter, frukt og grønnsaker. Men ikke minst: for at du skal kunne ta deg en pause fra den travle hverdagen og koble av.Å lage en portal i byområdet har en svært positiv effekt på beboerne og nærområdet. Byen vår er preget av mye industri og tettbebyggelse, og naturen får mindre og mindre plass. Derfor var tanken å skape noe unikt med preg av naturen som skiller seg ut fra byområdet. Dersom du er interessert i å lage din egen portal har vi i Hagecrew laget en framgangsmåte på hvordan du kan lage din egen portal. Dette trenger du for å lage portalen: Armeringsmetall. Scegliere questo appartamento vuol dire trovarsi in un oasi di pace e tranquillità, immersi nel suggestivo paesaggio toscano. Scopri tutti i vincitori Campania. Vinkelsliper. Vernebriller Tang. Ståltråd. 24 skruer. Metallbeslag. Drill. To plantekasser – Bønner som etter hvert klatrer seg til portalen (plantekasser)Slik gjør du: Del armeringsmetallet i to like store sider der hver del er bestående av to rader. Det er opp til deg å velge hvor stor portalen skal være, men hvis du vil ha en mellomstor portal bør den bestå av fire rader til sammen. Hvis du har spisse sider på metallet kan du bruke en tang til å klippe bort de spisse sidene, og en vinkelsliper til å file bort restene av de spisse sidene. Her brukte vi vinkelsliper for å file bort de spisse sidene. Dette trenger du å gjøre bare hvis du har spisse sider. 2. Sett sammen de to delene ved å bruke ståltråd. Se på bildet nedenfor. Deretter bøyer du metallet slik at formen blir som en bue. Sett portalen ved to plantekasser og sørg for at portalen er festet godt i plantekassene. For at portalen skal holde seg stødig, må du bruke metallbeslag og skruer og en drill til å skru skurene inn. Vi i Hagecrew har laget en portal som står i Urtehagen. Tanken bak portalen – som vi kaller for Hageportalen- var å skape et harmonisk sted der folk kan ta seg en. Watch32 - Watch Movies on Watch32.com - Watch32 is the Biggest Library of free Full Movies. Watch 32 Movies Online. Download the free trial version below to get started. Double-click the downloaded file to install the software. ![]() Se på bildet nedenfor. Etter hvert vil plantene klatre seg rundt portalen, og slik har du fått laget din egen hageportal! Data from one PC to another. HOME. TUTORIALS INDEX. Other material for programmers Bookmark this on Delicious. Recommend to Stumble. Upon. This tutorial is a little rough around the edges, but it is far enough along that I thought you'd want what's here. Despite its sins, it has been tested.. April 2. 01. 0, using Windows XP and Delphi 4, and everything was fine down to ".. Write. String is, of course capable of sending more..". It is probably fine past there, too.. I revisited the program in the course of working with serial comms with the marvelous Arduino microprocessor. There are a number of articles about serial comms with Arduinos at my Arduino "How To" site.. This is a library for sending and receiving DMX codes using the Arduino plattform or a ATmega (ATmega168, ATmega328 or similar) processor with a clock speed of. To do that I have used a computer with Ubuntu 12.04 and the program language C++, but if you want to used Windows the code works too, only have to change the port. DEV-11021: This is the new Arduino Uno R3. In addition to all the features of the previous board, the Uno now uses an ATmega16U2 instead of the 8U2 found on the Uno. Level 4" section, but I make no promises! The best is probably the Delphi tutorial about bi- directional serial comms. That is built upon the work done in the tutorial you are currently reading. Unless you have some expertise, you might want to finish this one before attempting the more advanced tutorial. Things you can learn here will make it easier for you to understand it. Maybe you, like me, wanted to hook a microprocessor up to your "big" computer, for instance an Arduino? While I was doing the April 2. I created a zip file you can download with the sourcecode and even the compiled . It shows you how to send messages from one PC to another via the serial port. It does not require anything more than Delphi 2 and Win. I think it will work with higher versions of Delphi and Windows. For a different approach to accessing not only the COM ports, but other ports too, see my tutorial about the free DLL Inp. Out. For more about using the serial port, see my serial port tutorial. I also offer a page about using a COM port to communicate between microprocessors and Windows PCs. Although it is couched in Arduino terms, much of the information is applicable to other contexts. Don't forget: There are inexpensive USB devices which provide a Windows PC with a virtual COM port. Sadly, the USB to parallel port printer devices seem less well suited to connecting things other than printers.). At the moment, this tutorial tells you about sending data only one way, from PC "A", to PC "B". For bi- directional serial communications, you have to work harder. I would suggest that you finish the page you are reading first, as everything here is part of the bidirectional answer. I have done a further tutorial on how to accomplish bi- directional serial comms with Windows, when you are ready for it. This will not give you an all singing, all dancing application! What it will do, I hope, is give you a starting point, useful in its own limited way, and perhaps also useful if you want to go further. Along the way, the tutorial illustrates the general skill of using Windows API calls directly, instead of with the help of Delphi wrappers. The latter is preferable.. ![]() ![]() ![]() Before you try to do anything yourself with the serial port, make sure that your hardware is working properly. I make many references to Hyperterminal in what follows. That used to come with Windows, but doesn't now, and isn't always installed on older machines. You can use any simple serial terminal software. I've been using Pu. TTY, but haven't used it much yet. It is free, and runs on Windows an Linux. For what we're doing here, you only need to download putty. Connect two PCs with a null modem cable. Start Hyperterminal on each of them. Win 9. 8: It is in Programs|Accessories|Communications.. It is one of the free things which come with Windows, but it isn't always installed. To install: Settings | Control Panel | Add/Remove Programs, The Windows Setup tab. Once your computers have Hyperterminal, start it up.. Your start menu will probably have been given a link to the Hyperterminal folder. You need to double- click on "Hypertrm. The entries with . When you first start Hyperterminal, you'll probably get the New Connection Wizard. If you want your machines to be consistent with what I say in this tutorial, create a connection called DD5. HTC (Delphi Demo 5. Hyper. Terminal Connection). It doesn't matter what you put in the phone number fields. Just "Connect Using.." one of your Com ports. Of course it has to be the right Com port. Oh goodie.. the fun has started already. I really hate serial comms). A detour: On one of my machines, a laptop, the port has a little sticker I put on it saying it is Com. Hyperterminal didn't offer a Com. Com. 1 gave rise to "Could not open.".. File | Properties is what you need to try again. The Configure button "worked" for Com. Next I right clicked "My Computer", clicked "Properties", went into Device Manager, Infra Red Devices. I said "Disable in this profile". Rebooted.. At last I COULD "talk" from one computer to the other over the null modem, using Com. Bah. I then went to the second machine, started Hyperterminal, started a new connection. Called it DD5. 5HTC, too. No need for different names.. Thence to the Configure dialog for each machine's Com port. Most of the settings don't matter much in this application.. Try. Bits per second: 9. Flow: Hardware or none. One more thing to do.. Call | Call via the menus, or just click on the "Call" button (a little telephone). You should see "Connnected" in the status bar, window's lower left. Now, all being well (it is quite possible that it won't be!), when you type on one of the computers, what you typed will appear on the other. And vice versa. Without "local echo", you won't see what you type on the machine you are on. Get that much working!!! Good luck. Serial comms.. Did I say that?). If you want, you can turn on a local echo.. File | Properties | Settings.. When you leave Hyperterminal, you are asked "Do you want to save session?" Saying yes preserves any settings you may have made. Shut down Hyperterminal on the machine you have Delphi on. Start a new Delphi application. Put five buttons on it. Name them... bu. Open. Connection. bu. Close. Connection. .. and make the labels the obvious things. Name the main form DD5. Save the project in a folder called DD5. Call the unit DD5. DD5. 5. Make bu. Quit's On. Click. application. Before I go any further.. Borland (Inprise) for the good information that used to be at http: //community. Use the Object Inspector to set to false the "enabled" property of bu. Send. X, bu. Send. Y and bu. Close. Connection. Declare a global variable.. Comm. File : THandle. Private declarations}" in the TDD5. F1 class declaration. Then, just after.. Comm. File : THandle. Write. String(s. To. Send: string). Then, just before the unit's terminal "end.", insert... TDD5. 5F1. Write. String(s. To. Send: string). Number. Written : d. Word. {N. B.: I saw the following in a newsgroup post. Warning: There is an error in the FAQ - Number. Written must be. dword not Long. Int"}. if Write. File(h. Comm. File. PChar(s. To. Send)^. Length(s. To. Send). Number. Written. nil)=false then. Unable to send'). We'll see what this is good for in a moment!). Make bu. Open. Connection's On. Click... procedure TDD5. F1. bu. Open. Connection. Click(Sender: TObject). Comm. Port : string. Comm. Port : = 'COM1'. Comm. File : = Create. File(PChar(Comm. Port). GENERIC_WRITE. 0. OPEN_EXISTING. FILE_ATTRIBUTE_NORMAL. Comm. File=INVALID_HANDLE_VALUE then begin. Show. Message('Unable to open '+ Comm. Port). end // no ; here. Send. X. enabled: =true. Send. Y. enabled: =true. Close. Connection. Open. Connection. Note: If when you connected via Hyperterminal, you were using a Com port other than 1, then you will need to modify the COM1 above accordingly. Now make bu. Send. X's On. Click... procedure TDD5. F1. bu. Send. XClick(Sender: TObject). Write. String('X'). Run the program. Click on the "Open connection" button. Click the "Send X" button. You should see an "X" appear on the other computer! You should click on the "Close Connection" button before exiting the program, though Windows may clean up after you if you fail to do so. A "proper" application would need to monitor whether the connection was open or closed, close it when the program is closed, if not closed. Add the following for bu. Send. Y's On. Click... TDD5. 5F1. bu. Send. YClick(Sender: TObject). Write. String('Y'). Now you can send "X" or "Y" to the other computer (Useful, when you've sent a bunch of Xs, and it is a little hard to see if another is arriving! The procedure Write. String is, of course capable of sending more than a single byte. Set up a button called bu. Hello. World, make it's On. Click.. procedure TDD5. F1. bu. Hello. World. Click(Sender: TObject). Write. String('Hello World '). Hello World" to the destination computer. Gammon Forum : Electronics : Microprocessors : I2. C - Two- Wire Peripheral Interface. Tip. A summary of everything shown below is available further down this page: This post describes how the I2. C (Inter- Integrated Circuit, or "Two- Wire") interface works, with particular reference to the Arduino Uno which is based on the ATmega. P microprocessor chip. A lot of the details however will be of more general interest. The Two- Wire interface is extremely useful for connecting multiple devices, as they can all share the same two pins (plus a ground return). This is because the devices are "addressable". Each device needs to have a unique address in the range 8 to 1. Address 0 is reserved as a "broadcast" address, addresses 1 to 7 are reserved for other purposes, and addresses 1. Because of this you could have an LCD screen (say) at address 1. More information about I2. C at: http: //en. I2c. More information about the Arduino Two- Wire interface at: http: //www. Reference/Wire. Other protocols. Pinouts. On the Arduino Uno the pins you need are: Analog port 4 (A4) = SDA (serial data)Analog port 5 (A5) = SCL (serial clock)On the Arduino Mega, SDA is digital pin 2. SCL is digital pin 2. SDA and SCL on the board itself). On the Arduino Leonardo, the SDA and SCL pins are separate pins, so marked, on the board (next to AREF). They are also connected to D2 (SDA) and D3 (SCL). These pins may require pull- up resistors (that is, connect them to +5v via something like a 4. K resistor each). The Atmega. 32. 8 is configured to use internal pull- up resistors which may be adequate for short cable runs. Warning: for multiple I2. C devices, or longer cable runs, the 4. K pull- up resistor (for each line) is recommended. Also see further down in this thread for some screen- shots of the effect of using different pull- up resistors. Of course, you also need to connect the GND (ground) pins to complete the circuit. The pins should be connected together (that is, pin 4 to pin 4, and pin 5 to pin 5, if you are connecting Arduino Unos together). This is because the pull- up resistors keep the lines high until one of the devices wants to use it by pulling a line low. In other words, you don't swap pins (like you do with serial communications, where you connect Tx to Rx and vice- versa). Note also that the Atmega specifies a maximum bus capacitance of 4. Sending data. Let's start with an image - this is a screenshot taken with a logic analyser. It shows the character "S" (0x. Arduino to the device at address 4. From the above graphic note the following points of interest: The transmission starts with the "Start condition" (labelled Start). This is when SDA (serial data) is pulled low while SCL (serial clock) stays high. The 7- bit address of the required slave is then transmitted, most significant bit first. In this case it was 4. A or 0b. 01. 01. 01. The logic analyser reports the address as being 0x. A (this is, 4. 2) shifted left one bit, so that the "write" bit (0) is in the least- significant bit place. Then the read/write bit is transmitted. The master then waits for the slave to pull the SDA line low which is an ACK (acknowledge) that a slave of that address exists and is ready to receive data. If there is no slave connected and powered on, or it does not have the required address, then it will ignore the address, leaving the SDA line high (by the pull- up resistor). This counts as a NAK (negative acknowledgement). This can be tested for in the software. Then the data byte (0x. Again, after the 8 bits of data, the master checks that the slave acknowledges by pulling the SDA line low. Thus, each byte is acknowledged. More data bytes could be transmitted, but are not shown here. The transmission is ended by the "Stop condition" (labelled Stop) which is sent by releasing the SDA line to allow it to be pulled up while SCL stays high. The code to produce this (in Arduino's C++ language) was. Written by Nick Gammon. February 2. 01. 2. Wire. h>. const byte SLAVE_ADDRESS = 4. LED = 1. 3. Wire. Mode (LED, OUTPUT). Wire. begin. Transmission (SLAVE_ADDRESS). Wire. write (x). if (Wire. Transmission () == 0). Write (LED, HIGH). Write (LED, LOW). EDIT] Updated February 2. Arduino IDE. This uses Wire. Wire. send. Tip: Wire. Transmission returns zero if the transmission was a success. It is a good idea to check that you got zero, otherwise you are sending "blind". If you do not get zero maybe you have the wrong slave address. Try running the "I2. C scanner" described later in this thread. The code above uses address 4. LED on pin 1. 3 (which is standard on the Arduino Uno) to confirm visually that the transmission took place. If it succeeded then the LED is turned on, otherwise off. You can see this in operation by noting that the LED is only on if a slave of address 4. The code for the slave in my case was. Written by Nick Gammon. February 2. 01. 2. Wire. h>. const byte MY_ADDRESS = 4. Wire. begin (MY_ADDRESS). Mode (i, OUTPUT). Wire. on. Receive (receive. Event). } // end of setup. Event (int how. Many). Many; i++). byte c = Wire. LED. if (digital. Read (c) == LOW). Write (c, HIGH). digital. Write (c, LOW). } // end of for loop. Event. The slave code has nothing in the main loop, because the two- wire interface generates an interrupt when data arrives. This was displayed on LEDs plugged into pins D2 through to D7 using an appropriate resistor in series with each one (eg. EDIT] Updated February 2. Arduino IDE. This uses Wire. Wire. receive. Example of connecting two Unos together to communicate via I2. CACK or NAKThe above graphic shows what happens if the slave device responds. Below is what happens if it doesn't. In this case I changed the address from 4. This condition can be tested for in Wire. Transmission(). That returns zero on success and various error codes on failure. Timing. The timing for the entire transaction above (address byte and data byte) was that from the start condition to the stop condition took 0. Thus at that rate you could send around 4. However that is a bit inefficient because half of it was the address. The time taken to send one byte was 9. This is reasonable enough if you are just driving a LCD display or similar. You can increase the clock speed by adding this line after "Wire. TWBR = 1. 2; With that in place, the speeds are 4 times as fast. So a single byte then takes around 2. Sample TWBR values. The formula for converting TWBR into frequency is. TWBR * prescaler)). The default prescaler is 1, and the default value for TWBR (on the Uno etc.) is 7. Thus: freq = 1. 60. TWBR prescaler Frequency. Hz (the maximum supported frequency). Hz. 7. 2 1 1. Hz (the default). Hz. 7. 8 4 2. Hz. 1. 58 4 1. Hz. To set the prescaler to 4 you need to set the bit TWPS0 in TWSR, so for example to have a clock of 1. Hz. Wire. begin (). TWBR = 1. 58. TWSR |= bit (TWPS0). EDIT] Updated 1. 7 June 2. TWBR values and related frequencies. Buffer Length. It isn't currently mentioned in the documentation, but the internal buffer used for I2. C communications is 3. That means you can transfer a maximum of 3. It also isn't particularly clear, but the functions Wire. Transmission and Wire. They simply prepare an internal buffer (with a maximum length of 3. This is so that the hardware can then clock out the data at a high rate. For example. Wire. Transmission (SLAVE_ADDRESS); // prepare internal buffer. Wire. write ("hello world"); // put data into buffer. Wire. end. Transmission (); // transmission occurs here. After calling Wire. Transmission, if zero was returned, you know the call was a success. Communicating with other devices. So all this I2. C stuff is great, you can use just two wires (plus ground) to talk to up to 1. But what if you have a device (like a keypad) that doesn't support I2. C? Well, the simple answer is that you can use something that does as an interface. For example, a second Arduino. My examples above do just that, using one as the master and second one to display text on LEDs. In fact, the "master" can also act as a slave, since you can have multiple masters on one wire. The example below shows how you can send data from one Arduino to another, whilst waiting for information to be sent from the second back to the first. Master. // Written by Nick Gammon. February 2. 01. 2. Wire. h>. const byte MY_ADDRESS = 2. SLAVE_ADDRESS = 4. LED = 1. 3. Wire. MY_ADDRESS). Wire. Receive (receive. Event). pin. Mode (LED, OUTPUT). Wire. begin. Transmission (SLAVE_ADDRESS). Wire. write (x). Wire. Transmission (). delay (2. Event (int how. Many). Many; i++). byte b = Wire. 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Ever notice how Christopher Nolan’s movies (Interstellar, Inception, The Prestige) feel like an anxiety attack? Well, maybe that’s overstating things a bit. But. Statistical Techniques | Statistical Mechanics. One of the several brave robots to make one-way trips into Fukushima Daiichi Nuclear Power Plant’s severely damaged reactors has accomplished what its less. HBO Is Sick of This Shit. Bored hackers who aren’t getting paid tend to get restless. And so, on Sunday, the cyber thieves behind the recent HBO breach leaked several unreleased episodes of Curb Your Enthusiasm, which was scheduled to return in October after six years off the air. HBO, understandably, seems annoyed. We’re now in week three of the standoff between HBO and the hackers, and the network sounds like it’s at the end of its rope. Following the Curb Your Enthusiasm leak, HBO effectively issued a “no comment” statement to the press: We are not in communication with the hacker and we’re not going to comment every time a new piece of information is released. Sounds annoyed, right? The statement gets even more annoyed- sounding: It has been widely reported that there was a cyber incident at HBO. The hacker may continue to drop bits and pieces of stolen information in an attempt to generate media attention. That’s a game we’re not going to participate in. Obviously, no company wants their proprietary information stolen and released on the internet. Transparency with our employees, partners, and the creative talent that works with us has been our focus throughout this incident and will remain our focus as we move forward. This incident has not deterred us from ensuring HBO continues to do what we do best. To sum things up, HBO is really weary of this hacker business. The hackers aren’t getting shit from HBO in this cyber extortion scheme. And, in conclusion, HBO is generally sick of this shit. And who could blame them? Here’s this network, HBO, and all it wants to do is make premium content for paying customers. Then, along comes this hacker group that steals that premium content and starts leaking it on the internet, where any dumb bum with a torrent client can download and watch it for free. ![]() To date, the hackers have released episodes of Ballers, Room 1. Insecure, Curb Your Enthusiasm,Barry, and The Deuce. Those last two series aren’t even out yet. Meanwhile, the hackers have billed this big cyber heist as a Game of Thrones breach, even though they don’t appear to have any unreleased episodes of the popular murder not- a- mystery show. A couple of unreleased episode outlines have showed up on the internet, but unless they’re holding ou, that appears to be the extent of the Game of Thrones information the hackers have stolen. Episode four of season seven did leak before it was aired on HBO, but that was allegedly the work of two employees of an India- based distribution company who have since been charged, not the hackers. Update: Now four people have been arrested in conjunction with the leak. So yeah, HBO is sick of this. The network apparently offered a $2. Now, HBO has to deal with what appears to be a semi- weekly leak of that stolen data and lord knows how many lawyers’ bills. All because the network creates premium content that’s fun to watch.[Variety]. Yahoo Terms of Service. MEMBER CONDUCT You understand that all information, data, text, software, music, sound, photographs, graphics, video, messages, tags, or other materials ("Content"), whether publicly posted or privately transmitted, are the sole responsibility of the person from whom such Content originated. 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· Combat Arms Command & Conquer Command. que modificar o.ini do game adicionando isso. o qrquivo device.fix e escrevendo "HACK DX_CONFIG_USE_VERTEX. Gente, primeiramente peço desculpas pela minha ausência no blog, pois hoje em dia está dificil de encontrar hacks para combat arms. Hoje eu vou mostrar um programa. Game Hacking Tutorials and Tools. Gamehacking Tools. WPEWindows 9x/ME (wpe v. Windows XP (wpe pro)Olly. Dbg. Windows (all versions): http: //www. Other Utilities. HIEW v. ![]() W3. 2Dasm v. 8. 9*NOTE* I take NO responsibility for what you do with this/these program(s). These are here because they have been requested and they should NOT be used maliciously. What Is Gamehacking- What Is Gamehacking - By Elissaios. This guides describes detailed the following topics. What is Hacking and what is the truth about it. Gamehacking structure and process. Why, When and How Gamehacking is not illegal. What is Hacking and what is the truth about it. First of all you need to know what hacking means. Its not an illegal word as described by many. It depends how you use it in your industry. For example, Hackers; are known as illegal persons, well thats wrong, he may hack his home, his bathroom, or even hack his dog, and he can call him self a hacker.. But it doesn't practiculary mean that he's illegal in any way. · Features news, forums, game lists, screen shots, and links. The illegal stuff are starting to flow when a personal/computer system security is hacked (unlocked and accessed by all means) for illegal reasons (such as stealed information and spy- for- money reasons). So, to get to the point. Game. Hack, a simple word, its not described as illegal and i will explain about it later within this article. Gamehacking process. When we hack a game we do not actually hack its contents within, but its stambed information which is one with the memory table of your operating system (technically your computer ram). Once the game is executed, bits of information are stambed within your operating system memory table (ram) and reserves it until its terminated. Now there's the time gamehacking starts. A memory table is splitted into tinny pieces, might be thousands or even million ones. These pieces are each addressed with a 8 digit code in hex form (please refer to a hex tutorial if you dont know hex yet). Each address haves a value which it represents the address power (or even better its balance). The game writes and reads from its reserved memory tables in real time changing and setting information about the game (everything from it). So what we do is to change the value of an address and change the power/balance of a game information bit, which can be player health, ammo and other types of cheats. This way cheats are generated even if the game company didn't include them in a game. Why, When and How Gamehacking is not illegal. ![]() Gamehacking is not illegal but TOTALLY legal. And that prouves it by its non- modification process. We do not modify the game, we modify its reserved memory table, which is actually the operation system's memory table. And the operating system allows us to change its memory table as long as we dont not ; touch its kernel/core. Which is not happening and will never. The only case gamehacking can turn illegal, is to hack online multiplayer games. Which is forbitten by various game companies. It is illegal by each one of the following reasons.- Game Server Hacking. You dont have the right to hack memory table of company's servers.- Various of complains to game companies by gamers saying ; I had full health and i died- Luck of online gaming fun! Its the first reason why u shouldn't hack multiplayer games.- Its not fair! Be an online gamer, not an online lamer! I hope you've learned some things you were questioning before. Thanks for reading!- Elissaios. Credits to http: //www. T- Search Basics. First, try to think of something you want to execute in the game that it does not allow you to execute. Then, move on to searching for it. Functions of T- Search: What T- Search does is it looks at a specific game and shows you the game's addresses (also known as addies or codes). These codes are what make the game function. The heart of making cheats is finding what specific code you need and its operation. Out of literally millions of codes, you need to find 1 (at least for right now). How To Use T- Search: Now that you have your game open, turn on T- Search and click "Open Process". The program you want to hack needs to have a (. Remember that to easily move from the game to T- Search, press Alt- Tab. Return to your game. Then, you need to know what you are going to hack. We will hack the ammunition in this tutorial. Look at the amount of ammunition you have as soon as the game starts. Let's say you have 1. You want to edit the amount of points you have; so, remember you have 1. Alt- Tab). Click the search button (the magnifying glass) and search for the Exact Value of 1. You need to remember the following values: 0- 2. BYTE, 0- 6. 55. 35 = WORD, 0- 2. DWORD. Since you have 1. BYTE to start, and if you can't find it there, try the others one by one until you do. This will bring up many results (depending on the number that you enter). To narrow your amount of codes down, re- enter your game and waste a few rounds of ammunition. It doesn't matter how many, just some. We'll use 9. 0 ammunition now. Then go back to T- Search and click on the Next Search button (magnifying glass with a dash below it) since you now have 9. From the pull down list select Has Decreased. Has Decreased By, or Has Changed (try them all and stick with the one that seems to be working) and then type below 9. Your search will have less results. Repeat the last step by going into the game, wasting only a few rounds of ammunition and choosing Has Decreased,Has Decreased By, or Has Changed (try them all and stick with the one that seems to be working) and the amount of ammounition you have until you have about 2- 8 addresses. Bring the addresses to your cheat sheet. Edit the value(s) of ammunition in an address, freeze the value(s) and enter your game again. If your value does not change in the game, you found the correct address(es). If not, try the autohack option. |
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